The Grand Theft of Auto
May 13th 2008 00:04
"Sandbox", the word can conjure images of a box full of sand, or a video game with a massive open-ended world filled with (hopefully) imagination and freedom. How can Rockstar keep making these games with shining quality, while the rest fall so short time and time again? I've played a lost of these "sandbox" games, but only GTA (Grand Theft Auto) has been a shining example of this. The simple pick up and play freedom, the abundance and variety of cars, weapons, missions up the wazoo, all coming together to make a great package. Why is it that other games always feel that when they try to emulate GTA they only seem to put effort into only the combat or driving? It does show though in Rockstars' production value, as they value every detail. For example 1000 people worked on the recent iteration, with a total cost of 100 million dollars. While you may cry "That's how come they have the advantage", i digress though. The reason they have the massive team and huge budget is the fact they're repeatedly made a game rich in content and features with each being significantly better than the last. My advice, simply let them make all the sandbox games and the rest of us can try and be good at other genres...
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